Hi guys,
A bit of an off the wall question here, currently I have a pre-flown FSR file which I'm using as an ideal path for a student to fly against. However, I'd like to aid them by using gates along the path to give them a visual indication of the path they need to fly.
That being said, SimDirector's view doesn't really aid very well in placing gates accurately along the path by hand, is there a setting or something in SimDirector which will allow the placing or 'attaching' of static scenery objects at various points along an flightsegment path?
Any help would be appreciated.
[RESOLVED] Linking scenery objects to an FSR path
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[RESOLVED] Linking scenery objects to an FSR path
David Love-Brice
Prepar3D Courseware Lead, AIR 5428
Lockheed Martin Australia
Prepar3D Courseware Lead, AIR 5428
Lockheed Martin Australia
- Rob McCarthy
- Lockheed Martin
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Re: Linking scenery objects to an FSR path
Hi David,
The FlightSegment object has a RenderInMission flag. When you set this to true a green line will be drawn across the recorded path. There isn't a direct way to easily add objects to an existing recording. One option would be to add an AI aircraft to the scenario that follows this recording. You can then add a VisualPath object to this vehicle and specify which object it will drop along its path. The student won't see all gates along the whole path when the scenario starts but they will see these objects placed in real time behind the AI aircraft.
Regards,
Rob McCarthy
The FlightSegment object has a RenderInMission flag. When you set this to true a green line will be drawn across the recorded path. There isn't a direct way to easily add objects to an existing recording. One option would be to add an AI aircraft to the scenario that follows this recording. You can then add a VisualPath object to this vehicle and specify which object it will drop along its path. The student won't see all gates along the whole path when the scenario starts but they will see these objects placed in real time behind the AI aircraft.
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
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Re: Linking scenery objects to an FSR path
Thanks Rob, that's an interesting method I'd not thought of before. :)
I'll give it a go and see how it looks.
I'll give it a go and see how it looks.
David Love-Brice
Prepar3D Courseware Lead, AIR 5428
Lockheed Martin Australia
Prepar3D Courseware Lead, AIR 5428
Lockheed Martin Australia
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- Posts: 25
- Joined: Tue Apr 11, 2017 5:11 am
- Location: Sale, VIC, AU
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Re: Linking scenery objects to an FSR path
Just following up with this method. Worked well, I used a Kingair as circuit traffic which flew the circuit FSR file from initialisation, then the userownship followed on. Not only did it provide a series of gates for the student to fly through, it provided circuit traffic! :)
Attaching a waypoint pillar object to the circuit entity also made it easier to see.
Thanks Rob.
Attaching a waypoint pillar object to the circuit entity also made it easier to see.
Thanks Rob.
David Love-Brice
Prepar3D Courseware Lead, AIR 5428
Lockheed Martin Australia
Prepar3D Courseware Lead, AIR 5428
Lockheed Martin Australia