[RESOLVED] BGL Compiler
[RESOLVED] BGL Compiler
Since upgrading to 4.5 I am not able to convert SXML files to BGL. Has the Compiler in the SDK 4.5 changed? I used to use drag and drop, but now all i get is a command prompt window for a second and then it disappears and does not convert the file? Any Ideas would be greatly appreciated. Shawn
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: BGL Compiler
Hello,
Thanks for the report. We'll investigate this on our end and get back to you. Can you PM me a link to your SXML file as well?
Regards,
Rob McCarthy
Thanks for the report. We'll investigate this on our end and get back to you. Can you PM me a link to your SXML file as well?
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: BGL Compiler
Hello,
Another question, where is your SXML file located? When dragging and dropping files onto BGLComp it will output the BGL file to the same location as the SXML. If that file is located in your Program Files directory you may be running into admin rights issues. If you move the SXML file to your Documents folder do you still see this issue?
Regards,
Rob McCarthy
Another question, where is your SXML file located? When dragging and dropping files onto BGLComp it will output the BGL file to the same location as the SXML. If that file is located in your Program Files directory you may be running into admin rights issues. If you move the SXML file to your Documents folder do you still see this issue?
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: BGL Compiler
Once I export the SXML file I move it from C:\Users\Shawn\Documents\Prepar3D v4 Files to C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.11.29713\World\Scenery and from that point I drag and drop it into the BGL Compiler which in turn should convert the file to BGL within C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.11.29713\World\Scenery but as I mentioned before I just get a Command prompt window for a second and no conversion. (Operating system is Windows 10)
Last edited by n2airb on Tue Apr 16, 2019 3:48 pm, edited 2 times in total.
Re: BGL Compiler
I have made sure that I have Admin Privileges on Prepar3dV4 and full read write security on the compiler. UAC is at "never Notify"
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: BGL Compiler
Hello,
There still may be an issue writing to the Program Files directory using drag and drop. Does keeping the SXML in your "Documents\Prepar3D v4 Files" folder and dragging it from there onto BGLComp work as expected?
Regards,
Rob McCarthy
There still may be an issue writing to the Program Files directory using drag and drop. Does keeping the SXML in your "Documents\Prepar3D v4 Files" folder and dragging it from there onto BGLComp work as expected?
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: BGL Compiler
No. I still just get the command prompt window and no conversion file.
Re: BGL Compiler
I moved the scenery folder that the BGL compiler resides in to my documents folder and the compiler worked. I haven't been able to figure out what is causing UAC not to allow permission to the folder when I have given full permission to the folder and UAC is at never notify? Thank you for your help. Shawn