A decent glass material with PBR?

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
Post Reply
ROB - A2A
Posts: 6
Joined: Thu Apr 13, 2017 12:52 pm

A decent glass material with PBR?

Post by ROB - A2A »

How can I get a decent glass material (PBR)? You know something basic: specular effects, reflections, no refraction needed. So far any transparency I put in (albedo alpha, transluscent blending) kills the specular and reflections. The more transparent glass, the less reflective it is.

regards
ROB
Lewis - A2A
Posts: 65
Joined: Tue Oct 29, 2013 7:55 pm

Re: A decent glass material with PBR?

Post by Lewis - A2A »

bump
Stefan Hoffmann
Posts: 187
Joined: Thu Mar 16, 2017 7:54 am

Re: A decent glass material with PBR?

Post by Stefan Hoffmann »

Hi!

I had a lot of discussion with the team some weeks ago already about this topic. I would still vote for a special coded glass shader as glass is an exotic case in CGI.
3D artist
Aerosoft GmbH
Post Reply