How can I get a decent glass material (PBR)? You know something basic: specular effects, reflections, no refraction needed. So far any transparency I put in (albedo alpha, transluscent blending) kills the specular and reflections. The more transparent glass, the less reflective it is.
regards
ROB
A decent glass material with PBR?
-
- Posts: 65
- Joined: Tue Oct 29, 2013 7:55 pm
-
- Posts: 187
- Joined: Thu Mar 16, 2017 7:54 am
Re: A decent glass material with PBR?
Hi!
I had a lot of discussion with the team some weeks ago already about this topic. I would still vote for a special coded glass shader as glass is an exotic case in CGI.
I had a lot of discussion with the team some weeks ago already about this topic. I would still vote for a special coded glass shader as glass is an exotic case in CGI.
3D artist
Aerosoft GmbH
Aerosoft GmbH