[P3Dv5] Helicopter Spawning

Discuss on the SimConnect SDK can be used by programmers to write add-on components for Prepar3D
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Kaiii3
Posts: 289
Joined: Tue Feb 10, 2015 1:14 pm

[P3Dv5] Helicopter Spawning

Post by Kaiii3 »

Hey,

first thanks for fixing the Registration Bug on the Helicopter Spawning. But that was sadly not the only bug...

When injecting an Helicopter using:

Code: Select all

                Init.Altitude = plnfile.Altitide;
                Init.Latitude = startLocation.getLAT();
                Init.Longitude = startLocation.getLON();
                Init.Pitch = 0.0;
                Init.Bank = 0.0;
                Init.Heading = heading;
                Init.OnGround = 0;
                Init.Airspeed = 90;
                this.SimConnect.AICreateNonATCAircraft(aiaircraft.Registration.Variation.Title, aiaircraft.Registration.Registration, Init, RequestIdentifier.AddTraffic);
The engine is off and the helicopter is falling from down. Injecting Airplanes is working fine.

Injecting an "parked" helicopter with this code:

Code: Select all

                Init.Altitude = freePad.Location.getELEV();
                Init.Latitude = freePad.Location.getLAT();
                Init.Longitude = freePad.Location.getLON();
                Init.Pitch = 0.0;
                Init.Bank = 0.0;
                Init.Heading = freePad.Heading;
                Init.OnGround = 1;
                Init.Airspeed = 0;
                this.SimConnect.AICreateNonATCAircraft(aiaircraft.Registration.Variation.Title, aiaircraft.Registration.Registration, Init, RequestIdentifier.AddTraffic);
creats a parked helicopter with running engines.

Please fix this problem for spawning helicopters in the air :)
Image
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