Render-to-Texture at an ObjectWorldTransform
Posted: Mon Feb 11, 2019 3:02 pm
Hi guys,
I would like to render something into view using the Rendering Services. I've experimented with the IObjectRendererV440 but especially the facility to render text seems to be limited, at least up to now (esp. size and font). The SDK details something on how to render directly into a texture in the Money Bravo's VC, which is created by
and referenced in the panel.cfg
I'd need this facility, but outside of the user aircraft, to render at an ObjectWorldTransform. Ideally, I'd like to render into a texture which is referenced not by the panel.cfg but by a .mdl which is place at a position in the world.
Is it possible to do this with currently available methods and if yes, how can this be done?
Thanks in advance.
All the best,
Benny
I would like to render something into view using the Rendering Services. I've experimented with the IObjectRendererV440 but especially the facility to render text seems to be limited, at least up to now (esp. size and font). The SDK details something on how to render directly into a texture in the Money Bravo's VC, which is created by
Code: Select all
spPluginSystem->CreateTexture(TEXT("CursorTexture"), RTT_WIDTH, RTT_HEIGHT, spTexturePlugin);
Code: Select all
texture00=CursorTexture, 0,0,765,500
Is it possible to do this with currently available methods and if yes, how can this be done?
Thanks in advance.
All the best,
Benny